Server¶
Represents the Minecraft server that is running the game.
Fields¶
dedicated: boolean — Read-Only¶
Indicates whether the server is running as a dedicated (standalone) server. false if it is an integrated server running inside a client (e.g. singleplayer or LAN).
difficulty: Difficulty — Read-Only¶
The difficulty of the game, which all worlds of this server share. Change it with the command /difficulty. See Difficulty.
filesystem: Filesystem — Read-Only¶
A reference to the server's filesystem.
players: Player[ ] — Read-Only¶
A list of references to all currently online players.
version: string — Read-Only¶
The Minecraft version of this server.
worlds: World[ ] — Read-Only¶
A list of references to all worlds of this server, one per dimension, starting with the overworld.
Methods¶
getWorld(dimension: DimensionName) → world: World?¶
Returns a reference to the world for the given dimension name, or nil if the server has no
such dimension.
Example
local nether = spell.server:getWorld("the_nether") --[[@as World]]
player:teleport(nether, Vec3(0,64,0))
Parameters
- dimension: DimensionName — The name of the dimension, e.g. "the_nether" or "overworld".
Returns
- world: World? — A reference to the world that represents the given dimension, or
nilif there is none.