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Player

Inherits from: LivingEntity

Represents a player entity in the game, inheriting from LivingEntity and adding player-specific attributes and actions.

Fields

blockInteractionRange: number Read/Write

The maximum distance at which the player can interact with blocks.

gamemode: string Read/Write

The player's current game mode (e.g., "survival", "creative").

mainHandItem: Item|nil Read/Write

A copy of the item currently held in the player's main hand, or nil if the hand is empty.

permissionLevel: number Read-Only

The player's permission level, typically between 0 and 4. A value of 0 means no special permissions.

inventory: PlayerInventory Read-Only

A reference to the player’s inventory.

Methods

teleport(world: World, pos: Vec3, yaw: number|nil, pitch: number|nil) player: Player

Teleports the player to a specified location in the given world. If yaw or pitch are not provided, the player's current rotation is used.

Example: Teleport with direction

local player = spell.owner
local destination = Vec3:new(100, 64, 100)
player:teleport(player.world, destination, 90, 45)  -- Teleports the player facing west and looking slightly down

Example: Teleport using current rotation

player:teleport(player.world, destination)  -- Teleports the player with current yaw and pitch

Parameters

Name Type Description
world World The world to teleport the player to.
pos Vec3 The target position.
yaw number|nil Optional yaw angle in degrees. Defaults to the player’s current yaw.
pitch number|nil Optional pitch angle in degrees. Defaults to the player’s current pitch.

Returns

  • player: Player — A reference to the player after teleportation.

sendCommandTree()

Sends the current command tree to the player's Minecraft client.

This forces the Minecraft command system (Brigadier) to rebuild and send the player's available command tree. It is useful when command permissions have changed, particularly for dynamic commands or custom permission checks.

A common use case is when a custom Lua interceptor of the PermissionCheckEvent modifies permission results for specific commands, and the players should immediately see the updated list of accessible commands in their client.

Example: Custom permission checker spell

spell:intercept({"PermissionCheckEvent"}, function(event)
  if instanceOf(Player, event.entity) and event.permission == "my.custom.command" then
    event.allowed = true
    return false  -- cancel default handling, our interceptor provides the decision
  end
  return true
end)

-- Refresh the command tree for all online players
for _, player in ipairs(Server.players) do
  ---@cast player Player
  player:sendCommandTree()
end

-- Keep the spell alive so the interceptor stays active
while true do sleep(20) end