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Player

Inherits from: LivingEntity

Represents a player entity in the game, inheriting from LivingEntity and adding player-specific attributes and actions.

Fields

blockInteractionRange: number Read/Write

The maximum distance at which the player can interact with blocks.

gamemode: string Read/Write

The player's current game mode (e.g., "survival", "creative").

inventory: PlayerInventory Read-Only

A reference to the player’s inventory.

mainHandItem: Item|nil Read/Write

A copy of the item currently held in the player's main hand, or nil if the hand is empty.

permissionLevel: number Read-Only

The player's permission level, typically between 0 and 4. A value of 0 means no special permissions.

Methods

sendCommandTree()

Sends the current command tree to the player's Minecraft client.

This forces the Minecraft command system (Brigadier) to rebuild and send the player's available command tree. It is useful when command permissions have changed, particularly for dynamic commands or custom permission checks.

A common use case is when a custom Lua interceptor of the PermissionCheckEvent modifies permission results for specific commands, and the players should immediately see the updated list of accessible commands in their client.

Example: Custom permission checker spell

spell:intercept({"PermissionCheckEvent"}, function(event)
  if instanceOf(Player, event.entity) and event.permission == "my.custom.command" then
    event.allowed = true
  end
end)

-- Refresh the command tree for all online players
for _, player in ipairs(Server.players) do
  ---@cast player Player
  player:sendCommandTree()
end

-- Keep the spell alive so the interceptor stays active
while true do sleep(20) end

teleport(world: World, pos: Vec3, yaw?: number, pitch?: number) player: Player

Teleports the player to a specified location in the given world. If yaw or pitch are not provided, the player's current rotation is used.

Example: Teleport with direction

local player = spell.owner
local destination = Vec3:new(100, 64, 100)
player:teleport(player.world, destination, 90, 45)  -- Teleports the player facing west and looking slightly down

Example: Teleport using current rotation

player:teleport(player.world, destination)  -- Teleports the player with current yaw and pitch

Parameters

  • world: World The world to teleport the player to.
  • pos: Vec3 The target position.
  • yaw?: number Yaw angle in degrees. Defaults to the player’s current yaw.
  • pitch?: number Pitch angle in degrees. Defaults to the player’s current pitch.

Returns

  • player: Player A reference to the player after teleportation.