PlayerDisconnectedEvent¶
Triggered when a player disconnects from the server. This event cannot be canceled.
Example
spell:intercept({ "PlayerDisconnectedEvent" }, function(evt) ---@cast evt PlayerDisconnectedEvent
local player = evt.player
for i = 0, 40 do
local item = evt.player.inventory[i] ---@cast evt Item
if item then
player:dropItem(item)
end
end
player.inventory:clear()
end)
while true do sleep(20) end
Fields¶
name: string — Read-Only¶
The name of this event.
player: Player — Read-Only¶
A reference to the player who has joined the game.