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PlayerDisconnectedEvent

Triggered when a player disconnects from the server. This event cannot be canceled.

Example

spell:intercept({ "PlayerDisconnectedEvent" }, function(evt) ---@cast evt PlayerDisconnectedEvent
local player = evt.player
for i = 0, 40 do
  local item = evt.player.inventory[i] ---@cast evt Item
  if item then
    player:dropItem(item)
  end
end
player.inventory:clear()
end)

while true do sleep(20) end

Fields

name: string Read-Only

The name of this event.

player: Player Read-Only

A reference to the player who has joined the game.