PlayerAttackBlockEvent¶
Triggered once when a player attacks a block. Cancel this event to prevent the block from being attacked.
Example
spell:intercept({ "PlayerAttackBlockEvent" }, function(evt)
---@cast evt PlayerAttackBlockEvent
-- Prevent attacking oak planks from below
if evt.block.type.id == "oak_planks" and evt.face == "down" then
spell:execute("say You can't attack oak planks from below!")
return false -- Cancel the attack
end
return true -- Allow the attack
end)
while true do
sleep(20) -- Keep the spell active
end
Fields¶
name: string — Read-Only¶
The name of the event.
world: World — Read-Only¶
A reference to the world where the event occurs.
player: Player — Read-Only¶
A reference to the player who attacks the block.
hand: string — Read-Only¶
The hand used to attack: "MAIN_HAND" or "OFF_HAND".
block: Block — Read-Only¶
A copy of the block being attacked.
pos: Vec3 — Read-Only¶
The position of the block being attacked.
face: string — Read-Only¶
The face of the block being attacked: "north", "east", "south", "west", "up", or "down".