Player¶
Inherits from: LivingEntity
Represents a player entity in the game, inheriting from LivingEntity and adding player-specific attributes and actions.
Fields¶
blockInteractionRange: number — Read/Write¶
The maximum distance at which the player can interact with blocks.
gamemode: string — Read/Write¶
The player's current game mode (e.g., "survival", "creative").
mainHandItem: Item|nil — Read/Write¶
A copy of the item currently held in the player's main hand, or nil if the hand is empty.
permissionLevel: number — Read-Only¶
The player's permission level, typically between 0 and 4. A value of 0 means no special permissions.
inventory: PlayerInventory — Read-Only¶
A reference to the player’s inventory.
Methods¶
teleport(world: World, pos: Vec3, yaw: number|nil, pitch: number|nil) → player: Player¶
Teleports the player to a specified location in the given world.
If yaw or pitch are not provided, the player's current rotation is used.
Example: Teleport with direction
local player = spell.owner
local destination = Vec3:new(100, 64, 100)
player:teleport(player.world, destination, 90, 45) -- Teleports the player facing west and looking slightly down
Example: Teleport using current rotation
Parameters
| Name | Type | Description |
|---|---|---|
world |
World |
The world to teleport the player to. |
pos |
Vec3 |
The target position. |
yaw |
number|nil |
Optional yaw angle in degrees. Defaults to the player’s current yaw. |
pitch |
number|nil |
Optional pitch angle in degrees. Defaults to the player’s current pitch. |
Returns
Player— player A reference to the player after teleportation.