EntitySpawnEvent¶
Triggered whenever an entity is loaded into the world. This event cannot be canceled.
When this event is fired, the entity has just been added to the world and is fully initialized.
Example
local queue = spell:collect("EntitySpawnEvent")
while true do
local evt = queue:next()
---@cast evt EntitySpawnEvent
if evt.entity.type.id == "chicken" then
spell:execute("/attribute " .. evt.entity.uuid .. " minecraft:generic.scale base set 2")
end
end
Fields¶
name: string — Read-Only¶
The name of the event.
entity: Entity — Read-Only¶
A reference to the entity being loaded.