BeforePlayerBlockBreakEvent¶
Represents an event that occurs before a player breaks a block, allowing inspection or interception of the action. This event can be canceled to prevent the block from being broken.
Fields¶
name: string — Read-Only¶
The name of the event.
world: World — Read-Only¶
A reference to the world in which the block break attempt is occurring.
player: Player — Read-Only¶
A reference to the player attempting to break the block.
pos: Vec3 — Read-Only¶
A copy of the position of the block being targeted for breaking.
block: Block — Read-Only¶
A copy of the block that is being targeted for breaking.
blockEntity: BlockEntity — Read-Only¶
A reference to the block entity associated with the block, if applicable.