AfterLivingEntityDeathEvent¶
Represents an event that occurs after a living entity has died, detailing the entity and the cause of death. This event cannot be canceled.
Example
local deathQueue = spell:collect("AfterLivingEntityDeathEvent")
while true do
local evt = deathQueue:next()
--- @cast evt AfterLivingEntityDeathEvent
local dead = evt.entity
spell.pos = dead.pos
spell:execute("/particle minecraft:cherry_leaves ~ ~ ~ 0.2 1 0.2 1 100")
end
Fields¶
name: string — Read-Only¶
The name of the event.
entity: Entity — Read-Only¶
A reference to the entity that has died.
damageSource: DamageSource — Read-Only¶
The source of damage that caused the entity's death.