AfterLivingEntityDamageEvent¶
Triggered right after a living entity took damage. Not fired if the entity was killed by the damage. This event cannot be canceled.
Example
local initPos = spell.pos
local queue = spell:collect("AfterLivingEntityDamageEvent")
while true do
local evt = queue:next()
---@cast evt AfterLivingEntityDamageEvent
local attacker = evt.damageSource.attacker
if attacker and attacker.type.id == "iron_golem" and evt.entity.type.id ~= "player" then
spell.pos = evt.entity.pos
for i = 1, evt.damageDealt do
spell:executeSilent("/summon minecraft:experience_orb ~ ~1 ~")
end
end
spell.pos = initPos
end
Fields¶
name: string — Read-Only¶
The name of the event.
entity: Entity — Read-Only¶
A reference to the entity that took damage.
damageSource: DamageSource — Read-Only¶
The source of the damage.
damageDealt: number — Read-Only¶
The damage that has been dealt.
damageTaken: number — Read-Only¶
The actual damage taken by the entity, before armor and enchantment effects.
blocked: boolean — Read-Only¶
Indicates whether the damage was blocked by a shield.